![]() : CodeChickenCore: Failed to read jar file: ForgeMultipart-1.7.10-1.1.2.331-universal.jarĪt .(ZipFile.Players who enjoy doing survival island playthroughs but who also would like to actually have resources on their little islands would do well to check out the PlantTech mod for Minecraft. : Found valid fingerprint for Minecraft. : Found valid fingerprint for Minecraft Forge. : Calling tweak class .CoreModManager$FMLPluginWrapper : Calling tweak class .launcher.FMLInjectionAndSortingTweaker ![]() : Loading tweak class name .launcher.FMLDeobfTweaker : Loading tweak class name .launcher.FMLInjectionAndSortingTweaker : The coremod .DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft : The coremod. does not have a MCVersion annotation, it may cause issues with this version of Minecraft : The coremod does not have a MCVersion annotation, it may cause issues with this version of Minecraft : The coremod .MalisisCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft : error in opening zip fileĪt .open(Native Method) ~Īt .(ZipFile.java:220) ~Īt .(ZipFile.java:150) ~Īt .(JarFile.java:166) ~Īt .(JarFile.java:130) ~Īt .CoreModManager.discoverCoreMods(CoreModManager.java:308) Īt .CoreModManager.handleLaunch(CoreModManager.java:221) Īt .tupHome(FMLLaunchHandler.java:90) Īt .tupClient(FMLLaunchHandler.java:67) Īt .nfigureForClientLaunch(FMLLaunchHandler.java:34) Īt .(FMLTweaker.java:126) Īt .launch(Launch.java:115) Īt .main(Launch.java:28) : Unable to read the jar file ForgeMultipart-1.7.10-1.1.2.331-universal.jar - ignoring ![]() : : at .nfigureForClientLaunch(FMLLaunchHandler.java:34) : : at .tupClient(FMLLaunchHandler.java:67) : : at .tupHome(FMLLaunchHandler.java:90) : : at .CoreModManager.handleLaunch(CoreModManager.java:221) : : at .CoreModManager.discoverCoreMods(CoreModManager.java:389) : : at .CoreModManager.loadCoreMod(CoreModManager.java:501) : : at .newInstance(Constructor.java:422) : : at (DelegatingConstructorAccessorImpl.java:45) : : at (NativeConstructorAccessorImpl.java:62) : : at $DepLoadInst.load(DepLoader.java:445) : : at $DepLoadInst.scanDepInfos(DepLoader.java:497) : : at $DepLoadInst.scanDepInfo(DepLoader.java:503) ![]() : : Failed to load from ForgeMultipart-1.7.10-1.1.2.331-universal.jar as JSON ![]() : Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_51, running on Windows 10:amd64:10.0, installed at C:\Users\Usuario\AppData\Local\Packages\Microsoft.4297127D64EC6_8wekyb3d8bbwe\LocalCache\Local\runtime\jre-legacy\windows-圆4\jre-legacy : Calling tweak class .launcher.FMLTweaker : Using primary tweak class name .launcher.FMLTweaker : Loading tweak class name .launcher.FMLTweaker I entered my world and it just crashes the game and when I try to create another one, it works normally You can also use conditional recipes to control whether your items can be crafted. Use an if(Loader.isModLoaded("id_of_mod")) check to either add your item(s) to the creative tab, or not. see: įor conditionally hiding your items: you control the getSubItems method. If you're dealing with items and blocks, you can use annotations to get those items/blocks from the registries (just check that they're not-null before using them, additionally an if(Loader.isModLoaded("id_of_mod")) check could be useful). In addition to what D7 said, if you're interacting with other parts of another mod.ġ) Put all of the "I need to reference that other mod" code in a separate classĢ) Only load that class inside an if(Loader.isModLoaded("id_of_mod")) check. ![]()
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